Keyphrases
Fictitious Play
100%
Potential Game
32%
Distributed Learning
30%
Centroid
26%
Large-scale Game
24%
Distributed Algorithms
19%
Network Applications
19%
Nash Equilibrium
19%
Multi-agent Games
19%
Robust Property
16%
Pure Nash Equilibrium
16%
Global Optimization
15%
Aeronautical Telemetry
15%
Non-convexity
15%
Non-smoothness
15%
Best Response Dynamics
15%
Information Exchange
13%
Local Minima
13%
Gradient Descent
12%
Regular Potential
12%
Distributed Settings
11%
Play Types
11%
Distributed Gradient Descent
11%
Global Minimum
11%
Communication Graph
11%
Stable Manifold Theorem
10%
Continuous-time
10%
Information Settings
9%
Gradient Flow
9%
Multi-agent Networks
9%
Game-theoretic Learning
9%
Equilibrium Concepts
9%
Discrete-time
8%
Inertia
8%
Nonconvex
8%
Mixed Equilibrium
8%
Best Response
8%
Repeated Games
7%
Single Sample
7%
Consensus + Innovations
7%
Non-convergence
7%
Distributed Information
7%
Asynchronous Implementation
7%
Social Welfare
7%
Efficient Implementation
7%
Strong Convergence
7%
Computationally Efficient
7%
Transmission Delay
7%
Sum Function
7%
Exponential Convergence
7%
Computer Science
Distributed Learning
38%
Nash Equilibrium
38%
Distributed Algorithm
26%
Communication Graph
23%
Global Optimization
23%
multi agent
21%
Gaussian White Noise
19%
Strategy Nash Equilibrium
15%
Algorithm Converges
11%
Communication Requirement
11%
Objective Function
11%
Multi Agent Systems
11%
Continuous Time
11%
Decision-Making
10%
Utility Function
8%
Gradient Descent
7%
Local Minimum
7%
Stochastic Approximation
7%
Computational Complexity
7%
Numerical Simulation
7%
Transmission Delay
7%
Optimization Problem
7%
Neural Network
7%
Bayesian Learning
7%
Phase Locked Loop
7%
Incomplete Information
7%
Efficient Implementation
7%
Memory Requirement
7%
Learning Algorithm
7%
Simulation Example
7%
Utility Information
7%
Communication Problem
7%
Markov Decision Process
7%
Sufficient Condition
5%
Resource Discovery
5%
Mathematics
Saddle Point
35%
Nash Equilibrium
34%
Convergence Result
28%
Centroid
23%
Stochastics
23%
Continuous Time
19%
Local Minimum
18%
Potential Games
17%
Robustness Property
15%
Objective Function
14%
Random Noise
11%
Stable Manifold
10%
Gradient Flow
8%
Probability Theory
8%
Monte Carlo Approach
7%
Markov Decision Process
7%
Strong Convergence
7%
Parametric
7%
Direct Consequence
7%
Global Optimum
7%
Mixed Strategy
7%
Sufficient Condition
5%