Keyphrases
Novice Programmers
88%
C Code
77%
Code Snippets
66%
Code Patterns
55%
Teaching Programming
55%
Procedural
49%
Cognitive Load
41%
Programmer
41%
Learner Motivation
41%
Programming Skills
38%
Snippets
36%
Lessons Learned
33%
Software Design
33%
Caffeine
33%
Software Vulnerability
33%
Non-computing Majors
33%
Student Science
33%
Cultural Effects
33%
Game Playing
33%
Scientific Literacy
33%
User Experience
33%
On Demand
33%
Learning Improvement
33%
Task Success
33%
Gamification
33%
Pharmacokinetics
33%
Student Reasoning
33%
Low-fidelity Simulation
33%
Mobile Devices
33%
Learning Theory
33%
K-12 Students
33%
Learner Performance
33%
Architecture-centric
33%
Optimization Tool
33%
Modeling Approach
33%
Taiwan
33%
Motor Skill Acquisition
33%
Learning Curve
33%
Cognitive Architecture
33%
Electroencephalogram
33%
Educational Technology
33%
Live-coding
33%
Analysis-by-synthesis
33%
Short Programme
33%
Design Strategy
33%
Heterogeneous Groups
33%
Case-based Reasoning
33%
Science Majors
33%
Training Sequence
33%
Performance Optimization
33%
Computer Science
Novice Programmer
100%
Declarative Knowledge
66%
Software Development
52%
Software Vulnerability
50%
Performance Measure
50%
Program Comprehension
46%
Instructional Approach
44%
Software Design
44%
Decision-Making
44%
Brain Activity
33%
introductory programming course
33%
Verbal Protocol
33%
Learning Curve
33%
Computer Programming
33%
Real-World Problem
33%
Rough Set
33%
Gamification
33%
Scientific Problem
33%
Cognitive Architecture
33%
Digital Libraries
33%
Training System
33%
Live-Coding
33%
Learning Experiences
33%
Computational Thinking
33%
Case-Based Reasoning
33%
Design Strategy
33%
Web Application
33%
Design Experiment
33%
Blockchain
33%
Task Completion Time
33%
User Experience
33%
Data Modeling
33%
Equivalent Code
33%
Thought Process
33%
Learning Performance
33%
Surgical Simulation
33%
Educational Software
33%
Maintenance Task
33%
Science Learning
33%
Assessment Tool
33%
Security Community
27%
Vulnerability Database
27%
Undergraduate Student
27%
Security Education
27%
Problem Situation
22%
Cognitive Effort
22%
Performance Optimization
22%
Educational Technology
22%