Keyphrases
Screen Reader
76%
Blind People
60%
Input Device
39%
People with Visual Impairments
35%
Remote Sighted Assistance
34%
Low Vision Users
28%
Low Vision
27%
Screen Reading
26%
Assistive Technology
26%
Browsing
25%
Web Browsing
24%
User Study
23%
Three-wheeled
23%
Screen Magnifier
19%
Computer Vision
19%
Dial
18%
Blindness
17%
Keyboard
16%
Large Language Models
16%
Non-visualization
13%
Audio
13%
Human-AI Collaboration
13%
Cursor
12%
Automatic Classes
11%
Natural Sounds
11%
Coding Paradigm
11%
Smartphone App
11%
Probabilistic Model
11%
Semantic Relations
11%
Spoofing
11%
Keystroke
11%
Ubiquitous Access
11%
Mid-air Interaction
11%
Abacus
11%
Finger Counting
11%
Iterative Prototyping
11%
Iterative Design
11%
Sonification
11%
Desktop Application
11%
Human Traits
11%
Data Representation
11%
Wizard of Oz Experiment
11%
Compactor
11%
Emerging Researchers
11%
Desktop Computer
11%
Augmented Reality Map
11%
Locality Preserving
11%
Locomotion
11%
Attachable
11%
Footwear
11%
Computer Science
screen reader
100%
Assistive Technology
81%
Visual Impairment
53%
Input Device
28%
Keyboard
27%
Computer Vision Algorithms
23%
Detection Accuracy
23%
Technical Challenge
21%
Navigation Aid
17%
Text To Speech
17%
Large Language Model
16%
Special Purpose
13%
Screen Reader User
13%
Chat
12%
Spoofing
11%
Scientific Visualization
11%
Screen-Time
11%
Desired Content
11%
Smartphone App
11%
User Interaction
11%
Desktop Application
11%
Augmented Reality
11%
Interaction Technique
11%
Programming Environment
11%
Haptic Feedback
11%
Web Application
11%
User Interface
11%
Social Network Analysis
11%
Deepfakes
11%
Power Consumption
11%
Interaction Pattern
11%
Iterative Design
11%
Text Editor
11%
Programming Language
11%
Data Representation
11%
Subclasses
11%
Use Case
11%
User Expectation
11%
Interaction Behavior
11%
Robotics
11%
Virtual Reality
11%
Multimodal Interaction
11%
Usability Issue
9%
Computer Vision Technology
9%
Android
9%