Keyphrases
Engineering Education
91%
Digital Filter Design
59%
Design Course
53%
Web Services
45%
Taiwan
45%
Learning Achievement
38%
Service-oriented
37%
Gaming Strategies
37%
Expert System
37%
Interactive Learning Environments
37%
Electrical Engineering
37%
Instructional Delivery
31%
Online Texts
30%
Knowledge Test
29%
Game-based Learning System
28%
Role-play
28%
Multivariate Analysis of Variance
27%
Public Sentiment
25%
Digital Signal Processing
25%
Case-based Reasoning
25%
Video Games
25%
Parallel Evolution
25%
System Construction
25%
System Dynamics
25%
Computer-based
25%
Engineering Knowledge
25%
Game-based Learning
25%
Interval Change
23%
Comparison-based
23%
Text-dependent
22%
Software Engineering Education
21%
Achievement Test
21%
E-learning 2.0
20%
High-score
19%
Computer Networks
19%
Learning Attitude
18%
Software Engineering
18%
Test Design
18%
Digital Game-based Learning
17%
Delivery Medium
17%
Learning Environment
17%
Potential Interaction
17%
Undergraduate Students
17%
Student Learning
16%
Evolutionary Approach
16%
Wiki
16%
Elementary School Students
16%
Digital Games
16%
Student Learning Outcomes
16%
Team-based
15%
Computer Science
Engineering Education
79%
Digital Filter
62%
game based learning
53%
Web Service
50%
Expert System
37%
Simulation Tool
34%
Personal Digital Assistant
29%
Learning Systems
28%
Measure Student
25%
Case-Based Reasoning
25%
introductory programming course
25%
Support Student
25%
Open Source Software
25%
Knowledge Engineering
25%
Undergraduate Student
23%
Analysis of Variance
23%
Software Engineering Education
21%
Dependent Variable
21%
Collected Data
21%
Computer Networking
19%
Learning Experiences
19%
Content Knowledge
18%
Evolutionary Approach
18%
Digital Signal Processing
18%
Digital Game Based Learning
17%
Software Engineering
16%
software engineering course
16%
Software Development
15%
Engineering Student
15%
Teaching and Learning
14%
Content Analysis
12%
Hypermedia
12%
Computer Assisted Instruction
12%
Research Objective
12%
Mechanism Design
12%
Disadvantaged Group
12%
Research Results
12%
Spatial Ability
12%
Active Learning
12%
Display Interface
12%
Cluster Analysis
12%
Summarization System
12%
School District
12%
Instructional Designs
12%
Web-Based Instruction
12%
Game Playing
12%
Numerical Control
12%
Engineering Faculty
12%
Social Sciences
Engineering Education
100%
Educational Environment
69%
Student Learning
42%
Student Achievement
38%
Variance
37%
Achievement Tests
37%
Learning Experiences
35%
Expert Systems
25%
Electronic Learning
25%
Spatial visualization
25%
Open Source Software
25%
Interactive Learning Environment
25%
Multivariate Analysis
25%
Primary Schools
24%
University Students
21%
Research Design
18%
Content Analysis
18%
Curriculum
16%
e-Learning
15%
Pretest
15%
Multivariate Analysis
12%
Digital Education
12%
Learning Outcome
12%
Psychology
12%
Peer Evaluation
12%
Case Study
12%
Peer Assessment
12%
Student Experience
12%
Prior knowledge
12%
Cognitive Achievement
12%
Computer Science
12%
Digital Libraries
12%
Programming Language
12%
Ownership
12%
Teacher Perceptions
12%
Disadvantaged Group
12%
Computer Programming
12%
Gamification
12%
Classroom Techniques
12%
Game-Based Learning
12%
Critical Thinking Skills
12%
Critical Thinking
12%
Research Results
9%
Chemical Technology
8%
Achievement Score
8%
Natural Selection
8%
Role Playing
8%
Student Participation
8%
Student Support
7%
Instructional Technology
7%