Keyphrases
Learning Environment
100%
Science Text
100%
Comprehension Monitoring
100%
Scientific Literacy
50%
Self-efficacy
50%
5th Grade
50%
Curricular Unit
50%
Design Study
25%
Experience Level
25%
Review Criteria
25%
Self-regulated Learning
25%
Strategy Games
25%
English as a Second Language
25%
Development Model
25%
Strategy Tools
25%
Measurement Approach
25%
Technology-enhanced Learning Environments
25%
Metacognitive Monitoring
25%
Classroom Activities
25%
Assessment Purposes
25%
Environmental Impact
25%
Self-interest
25%
Classroom Instruction
25%
Program Development
25%
Interactive Character
25%
Monitoring System
25%
Content Learning
25%
Human Resources
25%
Elementary School Students
25%
Conceptual Knowledge
25%
Project-based
25%
Traditional Classroom
25%
Socioeconomic Status
25%
Pedagogical Tools
25%
Education Resources
25%
Scientific Text
25%
Learning Framework
25%
Human Activities
25%
Achievement Levels
25%
Game-based
25%
Next Generation Science Standards (NGSS)
25%
Impact Review
25%
Science Learning
25%
Diverse Sample
25%
Language Status
25%
Growth Mindset
25%
Economically Disadvantaged Students
25%
Informational Text
25%
Digital Strategy
25%
Gaming Experience
25%
Computer Science
Scientific Literacy
100%
Practical Understanding
50%
Learning Resource
50%
Scientific Problem
50%
Monitoring Tool
50%
Learning Framework
50%
Dashboards
50%
Conceptual Knowledge
50%
Measurement Approach
50%
Argumentation
50%
Development Model
50%
Disadvantaged Student
50%
Science Learning
50%
Regulated Learning
50%
Gaming Experience
50%
Social Sciences
Educational Environment
100%
Science Popularization
50%
Self-Efficacy
50%
Measurement Method
25%
Self-Regulated Learning
25%
Development Model
25%
Curriculum
25%
Learning Sciences
25%
Human Resources
25%
English as a Second Language
25%
Research Project
25%
Argumentation
25%