TY - JOUR
T1 - 3D Model streaming based on JPEG 2000
AU - Lin, Nein Hsien
AU - Huang, Ting Hao
AU - Chen, Bing Yu
N1 - Funding Information:
1This work is partially supported by the National Science Council of Taiwan under the numbers: NSC92-2218-E-002-056, NSC93-2622-E-002-033, NSC94-2622-E-002-024, and NSC95-2221-E-002-273. Nein-Hsien Lin is with the National Taiwan University (e-mail: [email protected]). Ting-Hao Huang is with the National Taiwan University (e-mail: richardg@ cmlab.csie.ntu.edu.tw). Bing-Yu Chen is with the National Taiwan University (e-mail: [email protected]).
PY - 2007/2
Y1 - 2007/2
N2 - For PC and even mobile device, video and image streaming technologies, such as H.264 and JPEG/JPEG 2000, are already mature. However, the streaming technology for 3D model or so-called mesh data is still far from practical use. Therefore, in this paper, we propose a mesh streaming method based on JPEG 2000 standard and integrate it into an existed multimedia streaming server, so that our mesh streaming method can directly benefit from current image and video streaming technologies. In this method, the mesh data of a 3D model is first converted into a JPEG 2000 image, and then based on the JPEG 2000 streaming technique, the mesh data can then be transmitted over the Internet as a mesh streaming. Furthermore, we also extend this mesh streaming method for deforming meshes as the extension from a JPEG 2000 image to a Motion JPEG 2000 video, so that our mesh streaming method is not only for transmitting a static 3D model but also a 3D animation model. To increase the usability of our method, the mesh stream can also be inserted into a X3D scene as an extension node of X3D. Moreover, since this method is based on the JPEG 2000 standard, our system is much suitable to be integrated into any existed client-server or pear-to-pear multimedia streaming system.
AB - For PC and even mobile device, video and image streaming technologies, such as H.264 and JPEG/JPEG 2000, are already mature. However, the streaming technology for 3D model or so-called mesh data is still far from practical use. Therefore, in this paper, we propose a mesh streaming method based on JPEG 2000 standard and integrate it into an existed multimedia streaming server, so that our mesh streaming method can directly benefit from current image and video streaming technologies. In this method, the mesh data of a 3D model is first converted into a JPEG 2000 image, and then based on the JPEG 2000 streaming technique, the mesh data can then be transmitted over the Internet as a mesh streaming. Furthermore, we also extend this mesh streaming method for deforming meshes as the extension from a JPEG 2000 image to a Motion JPEG 2000 video, so that our mesh streaming method is not only for transmitting a static 3D model but also a 3D animation model. To increase the usability of our method, the mesh stream can also be inserted into a X3D scene as an extension node of X3D. Moreover, since this method is based on the JPEG 2000 standard, our system is much suitable to be integrated into any existed client-server or pear-to-pear multimedia streaming system.
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U2 - 10.1109/TCE.2007.339523
DO - 10.1109/TCE.2007.339523
M3 - Article
AN - SCOPUS:34247145380
SN - 0098-3063
VL - 53
SP - 182
EP - 190
JO - IEEE Transactions on Consumer Electronics
JF - IEEE Transactions on Consumer Electronics
IS - 1
ER -