A case study of educational game design by kids and for kids

Ahmet Baytak, Susan M. Land

Research output: Contribution to journalConference articlepeer-review

68 Scopus citations

Abstract

The purpose of this case study was to explore how children designed computer games as artifacts that reflected their understanding of nutrition. In order to accomplish this goal, we asked students to design educational games that would teach first graders about nutrition. The characteristics of the games, design strategies, and collaboration among students were examined. Results from three separate student cases are presented.

Original languageEnglish (US)
Pages (from-to)5242-5246
Number of pages5
JournalProcedia - Social and Behavioral Sciences
Volume2
Issue number2
DOIs
StatePublished - 2010
Event2nd World Conference on Educational Sciences, WCES-2010 - Istanbul, Turkey
Duration: Feb 4 2010Feb 8 2010

All Science Journal Classification (ASJC) codes

  • General Social Sciences
  • General Psychology

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