Abstract
The purpose of this case study was to explore how children designed computer games as artifacts that reflected their understanding of nutrition. In order to accomplish this goal, we asked students to design educational games that would teach first graders about nutrition. The characteristics of the games, design strategies, and collaboration among students were examined. Results from three separate student cases are presented.
Original language | English (US) |
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Pages (from-to) | 5242-5246 |
Number of pages | 5 |
Journal | Procedia - Social and Behavioral Sciences |
Volume | 2 |
Issue number | 2 |
DOIs | |
State | Published - 2010 |
Event | 2nd World Conference on Educational Sciences, WCES-2010 - Istanbul, Turkey Duration: Feb 4 2010 → Feb 8 2010 |
All Science Journal Classification (ASJC) codes
- General Social Sciences
- General Psychology