A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours

Jan Oliver Wallgrun, Mahda M. Bagher, Pejman Sajjadi, Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Scopus citations

Abstract

Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial role in areas such as collaborative VR and AR, cinematic VR, and automated or live guided tour experiences in xR-based education. The attention guiding mechanism serves as a communication tool that helps users find entities currently not visible in their view, referenced for instance by another user or in some accompanying audio commentary. We report on a user study in which we compared three different visual guiding mechanisms (arrow, butterfly guide, and radar) in the context of 360° image-based educational VR tour applications of real-world sites. A fourth condition with no guidance tool available was added as a baseline. We investigate the question: How do the different approaches compare in terms of target finding performance and participants' assessments of the experiences. While all three mechanisms were perceived as improvements over the no-guidance condition and resulted in significantly improved target finding times, the arrow mechanism stands out as the most generally accepted and favored approach, whereas the other two (butterfly guide and radar) received a more polarized assessment due to their specific strengths and drawbacks.

Original languageEnglish (US)
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages83-91
Number of pages9
ISBN (Electronic)9781728156088
DOIs
StatePublished - Mar 2020
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: Mar 22 2020Mar 26 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Country/TerritoryUnited States
CityAtlanta
Period3/22/203/26/20

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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