TY - GEN
T1 - A framework for achieving realism in agent-based pedestrian crowd simulations
AU - Fuchsberger, Alexander
AU - Tahmasbi, Nargess
AU - Ricks, Brian
N1 - Publisher Copyright:
© 2017 AIS/ICIS Administrative Office. All Rights Reserved.
PY - 2017
Y1 - 2017
N2 - Pedestrian crowd simulations are used to predict the behavior of human crowds. Decision makers, however, often feel crowd simulations look mechanized and do not accurately reflect the motion of real crowds. Thus, current research focuses less on computational efficiency and more on improving simulation realism. In this conceptual work, we analyze recent, major contributions in the computer science field to identify current endeavors in crowd simulation research that lead to increased realism. We provide a framework that can be used to identify components in agent-based crowd simulations that contribute towards realism. External and internal factors influence the realism of any crowd simulation. We show that crowd simulations typically address environmental, situational and physiological factors. Agents however are rarely implemented to also consider psychological and cultural factors. As a result, the realism and therefore model accuracy and trustworthiness of crowd simulations is undermined.
AB - Pedestrian crowd simulations are used to predict the behavior of human crowds. Decision makers, however, often feel crowd simulations look mechanized and do not accurately reflect the motion of real crowds. Thus, current research focuses less on computational efficiency and more on improving simulation realism. In this conceptual work, we analyze recent, major contributions in the computer science field to identify current endeavors in crowd simulation research that lead to increased realism. We provide a framework that can be used to identify components in agent-based crowd simulations that contribute towards realism. External and internal factors influence the realism of any crowd simulation. We show that crowd simulations typically address environmental, situational and physiological factors. Agents however are rarely implemented to also consider psychological and cultural factors. As a result, the realism and therefore model accuracy and trustworthiness of crowd simulations is undermined.
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M3 - Conference contribution
AN - SCOPUS:85048435221
T3 - AMCIS 2017 - America's Conference on Information Systems: A Tradition of Innovation
BT - AMCIS 2017 - America's Conference on Information Systems
PB - Americas Conference on Information Systems
T2 - America�s Conference on Information Systems: A Tradition of Innovation, AMCIS 2017
Y2 - 10 August 2017 through 12 August 2017
ER -