Abstract
All instructors visualize goals and, to use recent vernacular, learning objectives for their courses. In this presentation, we formalize both, distinguish between them, consider a unified thread informing a mechanics curriculum and illustrate it through applications. Taken piecewise, the elements employed here are not new, but taken together, as an integrated, systematic process, the curriculum differs markedly from traditional mechanics curricula. Students learn theory and apply it to do mechanical design and learn about project engineering, manufacturing and more. Because applications must be current, the curriculum remains vibrant and practicable. This is a work in progress.
Original language | English (US) |
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Pages (from-to) | F3F/7 |
Journal | Proceedings - Frontiers in Education Conference |
Volume | 2 |
State | Published - 2002 |
Event | 23nd Annual Frontiers in Education; Leading a Revolution in Engineering and Computer Science Education - Boston, MA, United States Duration: Nov 6 2002 → Nov 9 2002 |
All Science Journal Classification (ASJC) codes
- Software
- Education
- Computer Science Applications