TY - GEN
T1 - A reinforcement learning approach for dynamic supplier selection
AU - Tae, Il Kim
AU - Bilsel, R. Ufuk
AU - Kumara, Soundar R.T.
PY - 2007
Y1 - 2007
N2 - Supplier selection is one of the most critical decisions in a supply chain. While good suppliers can contribute to the supply chain's overall performance, incorrect selection can drive the whole supply chain into disarray. In this paper, we focus on the problem of supplier selection in a manufacturing firm. We allow each supplier to compete with each other to be selected by the buyer for procurement. The competition is modeled in an auction framework as a bidding process where a supplier cannot observe immediate actions of other suppliers but has complete knowledge of their previous actions. We allow a supplier to use this knowledge in guessing other suppliers future actions and bid accordingly. Our model enables repeated games, which can be assumed to be more flexible compared to most game theory applications in the supplier selection literature. Reinforcement learning and fictitious play are used in the auction framework to implement repeated games.
AB - Supplier selection is one of the most critical decisions in a supply chain. While good suppliers can contribute to the supply chain's overall performance, incorrect selection can drive the whole supply chain into disarray. In this paper, we focus on the problem of supplier selection in a manufacturing firm. We allow each supplier to compete with each other to be selected by the buyer for procurement. The competition is modeled in an auction framework as a bidding process where a supplier cannot observe immediate actions of other suppliers but has complete knowledge of their previous actions. We allow a supplier to use this knowledge in guessing other suppliers future actions and bid accordingly. Our model enables repeated games, which can be assumed to be more flexible compared to most game theory applications in the supplier selection literature. Reinforcement learning and fictitious play are used in the auction framework to implement repeated games.
UR - http://www.scopus.com/inward/record.url?scp=51849086340&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=51849086340&partnerID=8YFLogxK
U2 - 10.1109/SOLI.2007.4383959
DO - 10.1109/SOLI.2007.4383959
M3 - Conference contribution
AN - SCOPUS:51849086340
SN - 1424411181
SN - 9781424411184
T3 - 2007 IEEE International Conference on Service Operations and Logistics, and Informatics, SOLI
BT - 2007 IEEE International Conference on Service Operations and Logistics, and Informatics, SOLI
T2 - 2007 IEEE International Conference on Service Operations and Logistics, and Informatics, SOLI
Y2 - 27 August 2007 through 29 August 2007
ER -