TY - GEN
T1 - An automated technique for drafting territories in the board game risk
AU - Gibson, Richard
AU - Desai, Neesha
AU - Zhao, Richard
PY - 2010
Y1 - 2010
N2 - In the standard rules of the board game Risk, players take turns selecting or "drafting" the 42 territories on the board until all territories are owned. We present a technique for drafting territories in Risk that combines theMonte Carlo tree search algorithm UCT with an automated evaluation function. Created through supervised machine learning, this function scores outcomes of drafts in order to shorten the length of a UCT simulation. Using this approach, we augment an existing bot for the computer game Lux Delux, a clone of Risk. Our drafting technique is shown to greatly improve performance against the strongest opponents supplied with Lux Delux. The evidence provided indicates that territory drafting is important to overall success in Risk.
AB - In the standard rules of the board game Risk, players take turns selecting or "drafting" the 42 territories on the board until all territories are owned. We present a technique for drafting territories in Risk that combines theMonte Carlo tree search algorithm UCT with an automated evaluation function. Created through supervised machine learning, this function scores outcomes of drafts in order to shorten the length of a UCT simulation. Using this approach, we augment an existing bot for the computer game Lux Delux, a clone of Risk. Our drafting technique is shown to greatly improve performance against the strongest opponents supplied with Lux Delux. The evidence provided indicates that territory drafting is important to overall success in Risk.
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M3 - Conference contribution
AN - SCOPUS:84883107034
SN - 9781577354789
T3 - Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
SP - 15
EP - 20
BT - Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
T2 - 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
Y2 - 11 October 2010 through 13 October 2010
ER -