Keyphrases
Engineering Students
100%
Student Learning
100%
Student Satisfaction
100%
Gamification
100%
Game Elements
44%
Student Engagement
22%
Student Perspectives
22%
Learning Outcomes
22%
Student Performance
22%
Outcome-based
22%
Student Motivation
22%
Lab Activities
22%
Statistical Analysis
11%
Main Activities
11%
Active Learning
11%
Classmates
11%
Engineering Laboratory
11%
Frequency Analysis
11%
Performance Aspects
11%
Player Motivation
11%
Game-based Learning
11%
Answering Questions
11%
Badge System
11%
Computer Science
Engineering Student
100%
Gamification
100%
Learning Experiences
22%
Active Learning
11%
Positive Effect
11%
Frequency Analysis
11%
Subjective Satisfaction
11%
Psychology
Gamification
100%
Statistical Analysis
11%