An experimental evaluation of the effectiveness of endogenous and exogenous fantasy in computer-based simulation training

Vincent P. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed, Michael McNeese

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

The increased use of simulations in training and education has heightened the need among researchers and practitioners to better understand how simulations impact learning. Given the dearth of empirical research in this area, the purpose of this study was to test the effect of fantasy, one of the most popular attributes of simulations, on multiple outcomes of learning. Data were collected using an experimental design in which the type of fantasy was manipulated (endogenous, exogenous, and no fantasy). Participants included 60 undergraduate teams performing an emergency crisis management simulation. The results of the study showed that fantasy, regardless of type, was a significant predictor of affective learning outcomes. On the other hand, fantasy did not significantly predict behavioral learning outcomes. The authors discuss the implications of these findings for the design and implementation of ludic simulations as well as recommendations for future research.

Original languageEnglish (US)
Pages (from-to)50-65
Number of pages16
JournalInternational Journal of Gaming and Computer-Mediated Simulations
Volume5
Issue number1
DOIs
StatePublished - Jan 2013

All Science Journal Classification (ASJC) codes

  • Computer Science Applications

Fingerprint

Dive into the research topics of 'An experimental evaluation of the effectiveness of endogenous and exogenous fantasy in computer-based simulation training'. Together they form a unique fingerprint.

Cite this