TY - JOUR
T1 - An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom
AU - Baytak, Ahmet
AU - Land, Susan M.
PY - 2011/12
Y1 - 2011/12
N2 - This study employed a case study design (Yin, Case study research, design and methods, 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of constructionism. Ten fifth graders designed computer games using Scratch software. The results showed students were able to design functional games, following a learning-by-design process of planning, designing, testing, and sharing. Observations revealed that game design led to opportunities for informal knowledge building and sharing among students. This, in turn, encouraged students to test and improve their designs. The findings support the conclusion that elementary students can develop programming concepts and create computer games when using graphical programming software developed for their level of experience. Insights into the iterative process of learning-by-game design are presented.
AB - This study employed a case study design (Yin, Case study research, design and methods, 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of constructionism. Ten fifth graders designed computer games using Scratch software. The results showed students were able to design functional games, following a learning-by-design process of planning, designing, testing, and sharing. Observations revealed that game design led to opportunities for informal knowledge building and sharing among students. This, in turn, encouraged students to test and improve their designs. The findings support the conclusion that elementary students can develop programming concepts and create computer games when using graphical programming software developed for their level of experience. Insights into the iterative process of learning-by-game design are presented.
UR - http://www.scopus.com/inward/record.url?scp=81455143547&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=81455143547&partnerID=8YFLogxK
U2 - 10.1007/s11423-010-9184-z
DO - 10.1007/s11423-010-9184-z
M3 - Article
AN - SCOPUS:81455143547
SN - 1042-1629
VL - 59
SP - 765
EP - 782
JO - Educational Technology Research and Development
JF - Educational Technology Research and Development
IS - 6
ER -