TY - GEN
T1 - An Open Source Video Analytics Tool for Analyzing Learner Navigation in Immersive Simulated Environments
AU - Soriano, Noah
AU - Negahban, Ashkan
AU - Gokhan Ozden, Sabahattin
AU - Ashour, Omar
N1 - Publisher Copyright:
© 2023 SCS.
PY - 2023
Y1 - 2023
N2 - In educational research, user-simulation interaction is gaining importance as it provides key insights into the effectiveness of simulation-based learning and immersive technologies. A common approach to study user-simulation interaction involves manually analyzing participant interaction in real-time or via video recordings, which is a tedious process. Surveys/questionnaires are also commonly used but are open to subjectivity and only provide qualitative data. The tool proposed in this paper, which we call Environmental Detection for User-Simulation Interaction Measurement (EDUSIM), is a publicly available video analytics tool that receives screen-recorded video input from participants interacting with a simulated environment and outputs statistical data related to time spent in pre-defined areas of interest within the simulation model. The proposed tool utilizes machine learning, namely multi-classification Convolutional Neural Networks, to provide an efficient, automated process for extracting such navigation data. EDUSIM also implements a binary classification model to flag imperfect input video data such as video frames that are outside the specified simulation environment. To assess the efficacy of the tool, we implement a set of immersive simulation-based learning (ISBL) modules in an undergraduate database course, where learners record their screens as they interact with a simulation to complete their ISBL assignments. We then use the EDUSIM tool to analyze the videos collected and compare the tool's outputs with the expected results obtained by manually analyzing the videos.
AB - In educational research, user-simulation interaction is gaining importance as it provides key insights into the effectiveness of simulation-based learning and immersive technologies. A common approach to study user-simulation interaction involves manually analyzing participant interaction in real-time or via video recordings, which is a tedious process. Surveys/questionnaires are also commonly used but are open to subjectivity and only provide qualitative data. The tool proposed in this paper, which we call Environmental Detection for User-Simulation Interaction Measurement (EDUSIM), is a publicly available video analytics tool that receives screen-recorded video input from participants interacting with a simulated environment and outputs statistical data related to time spent in pre-defined areas of interest within the simulation model. The proposed tool utilizes machine learning, namely multi-classification Convolutional Neural Networks, to provide an efficient, automated process for extracting such navigation data. EDUSIM also implements a binary classification model to flag imperfect input video data such as video frames that are outside the specified simulation environment. To assess the efficacy of the tool, we implement a set of immersive simulation-based learning (ISBL) modules in an undergraduate database course, where learners record their screens as they interact with a simulation to complete their ISBL assignments. We then use the EDUSIM tool to analyze the videos collected and compare the tool's outputs with the expected results obtained by manually analyzing the videos.
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M3 - Conference contribution
AN - SCOPUS:85165483088
T3 - Proceedings of the 2023 Annual Modeling and Simulation Conference, ANNSIM 2023
SP - 472
EP - 483
BT - Proceedings of the 2023 Annual Modeling and Simulation Conference, ANNSIM 2023
A2 - Blas, Maria Julia
A2 - Alvarez, Gonzalo
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 Annual Modeling and Simulation Conference, ANNSIM 2023
Y2 - 23 May 2023 through 26 May 2023
ER -