Abstract
In this paper, a particular type of political game, one involving an attempt to hide a conspiracy, is analyzed. In classical game theory, parties or players have partly or completely conflicting interests. A game is developed, starting from an initial stage where the involved parties might not be in a conflict whatsoever. However with the development of the game, conflicts might arise and interests might diverge. This change can be reflected upon the game in subsequent stages with the introduction of fuzzy factors like global payoffs and motivation. The transition from an intial game to the final game using these fuzzy factors is demonstrated in this paper using the Watergate conspiracy affair as a case study.
Original language | English (US) |
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Pages | 1043-1048 |
Number of pages | 6 |
State | Published - 2003 |
Event | The IEEE International conference on Fuzzy Systems - St. Louis, MO, United States Duration: May 25 2003 → May 28 2003 |
Other
Other | The IEEE International conference on Fuzzy Systems |
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Country/Territory | United States |
City | St. Louis, MO |
Period | 5/25/03 → 5/28/03 |
All Science Journal Classification (ASJC) codes
- Software
- Theoretical Computer Science
- Artificial Intelligence
- Applied Mathematics