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Analysis of political conspiracy games: A case study

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, a particular type of political game, one involving an attempt to hide a conspiracy, is analyzed. In classical game theory, parties or players have partly or completely conflicting interests. A game is developed, starting from an initial stage where the involved parties might not be in a conflict whatsoever. However with the development of the game, conflicts might arise and interests might diverge. This change can be reflected upon the game in subsequent stages with the introduction of fuzzy factors like global payoffs and motivation. The transition from an intial game to the final game using these fuzzy factors is demonstrated in this paper using the Watergate conspiracy affair as a case study.

Original languageEnglish (US)
Title of host publicationProceedings of the 12th IEEE International Conference on Fuzzy System, FUZZ-IEEE 2003
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1043-1048
Number of pages6
ISBN (Print)0780378105
StatePublished - 2003
Event12th IEEE Intemational Conference on Fuzzy Systems, FUZZ-IEEE 2003 - St. Louis, MO, United States
Duration: May 25 2003May 28 2003

Publication series

NameIEEE International Conference on Fuzzy Systems
Volume2
ISSN (Print)1098-7584

Conference

Conference12th IEEE Intemational Conference on Fuzzy Systems, FUZZ-IEEE 2003
Country/TerritoryUnited States
CitySt. Louis, MO
Period5/25/035/28/03

All Science Journal Classification (ASJC) codes

  • Software
  • Theoretical Computer Science
  • Artificial Intelligence
  • Applied Mathematics

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