Assessing the impact of video game based design projects in a first year engineering design course

Joseph Ranalli, Jackie Ritzko

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Scopus citations

Abstract

Introductory engineering design courses are an opportunity to engage and encourage first-year engineering students. In one such course, we implemented a novel student design project using a commercial video game. The game, Kerbal Space Program, is a simulation of rocket travel and provides a reasonably realistic representation of rocket propulsion and orbital mechanics. Teams of students were tasked with designing a rocket that could fly to the home planet's moon and return safely. The efficacy of the project was assessed using a pre- and post-activity survey, and results are compared with those from a larger-focus research project on the effectiveness of toys in the classroom.

Original languageEnglish (US)
Title of host publication2013 Frontiers in Education Conference
Subtitle of host publicationEnergizing the Future, FIE 2013 - Proceedings
Pages530-534
Number of pages5
DOIs
StatePublished - Dec 1 2013
Event43rd IEEE Annual Frontiers in Education Conference, FIE 2013 - Oklahoma City, OK, United States
Duration: Oct 23 2013Oct 26 2013

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Other

Other43rd IEEE Annual Frontiers in Education Conference, FIE 2013
Country/TerritoryUnited States
CityOklahoma City, OK
Period10/23/1310/26/13

All Science Journal Classification (ASJC) codes

  • Software
  • Education
  • Computer Science Applications

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