TY - GEN
T1 - Augmented reality-based exergames for rehabilitation
AU - Desai, Kevin
AU - Bahirat, Kanchan
AU - Ramalingam, Sudhir
AU - Prabhakaran, Balakrishnan
AU - Annaswamy, Thiru
AU - Makris, Una E.
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/5/10
Y1 - 2016/5/10
N2 - Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs, aims at relearning basic motor skills, especially in the extremities. Rehabilitation through Augmented Reality (AR) based games engage and motivate patients to perform exercises which, otherwise, maybe boring and monotonic. Also, mirror therapy allows users to observe one's own movements in the game providing them with good visual feedback. This paper presents an augmented reality based system for rehabilitation by playing four interactive, cognitive and fun Exergames (exercise and gaming). The system uses low-cost RGB-D cameras such as Microsoft Kinect V2 to capture and generate 3D model of the person by extracting him/her from the entire captured data and immersing it in different interactive virtual environments. Animation based limb movement enhancement along with cognitive aspects incorporated in the game can help in positive reinforcement, progressive challenges and motion improvement. Recording module of the toolkit allows future reference and facilitates feedback from the physician. 10 able-bodied users, 2 psychological experts and 2 Physical Medicine and Rehabilitation physicians evaluated the user experience and usability aspects of the exergames. Results obtained shows the games to be fun and realistic, and at the same time engaging and motivating for performing exercises.
AB - Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs, aims at relearning basic motor skills, especially in the extremities. Rehabilitation through Augmented Reality (AR) based games engage and motivate patients to perform exercises which, otherwise, maybe boring and monotonic. Also, mirror therapy allows users to observe one's own movements in the game providing them with good visual feedback. This paper presents an augmented reality based system for rehabilitation by playing four interactive, cognitive and fun Exergames (exercise and gaming). The system uses low-cost RGB-D cameras such as Microsoft Kinect V2 to capture and generate 3D model of the person by extracting him/her from the entire captured data and immersing it in different interactive virtual environments. Animation based limb movement enhancement along with cognitive aspects incorporated in the game can help in positive reinforcement, progressive challenges and motion improvement. Recording module of the toolkit allows future reference and facilitates feedback from the physician. 10 able-bodied users, 2 psychological experts and 2 Physical Medicine and Rehabilitation physicians evaluated the user experience and usability aspects of the exergames. Results obtained shows the games to be fun and realistic, and at the same time engaging and motivating for performing exercises.
UR - http://www.scopus.com/inward/record.url?scp=84973890804&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84973890804&partnerID=8YFLogxK
U2 - 10.1145/2910017.2910612
DO - 10.1145/2910017.2910612
M3 - Conference contribution
AN - SCOPUS:84973890804
T3 - Proceedings of the 7th International Conference on Multimedia Systems, MMSys 2016
SP - 232
EP - 241
BT - Proceedings of the 7th International Conference on Multimedia Systems, MMSys 2016
PB - Association for Computing Machinery, Inc
T2 - 7th ACM International Conference on Multimedia Systems, MMSys 2016
Y2 - 10 May 2016 through 13 May 2016
ER -