Augmented reality crossover gamified design for sustainable engineering education

Fariha Hayat Salman, David R. Riley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Scopus citations

Abstract

This paper captures the design of a crossover Augmented Reality (AR) gamified learning experience called GreenDesigners focused on sustainable engineering education for high school students. Located at a solar demonstration house, our design leverages the functionality of an Augmented Reality interface developed to coordinate learning of sustainable engineering design concepts and practices across real-world (informal) and classroom settings (formal). It is anticipated that such 'seam-ful' crossover learning and assessment designs could enable a preparatory transition from informal, active learning activities to formal design-focused activities thus expanding learning opportunities for youth within STEM fields.

Original languageEnglish (US)
Title of host publicationFTC 2016 - Proceedings of Future Technologies Conference
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1353-1356
Number of pages4
ISBN (Electronic)9781509041718
DOIs
StatePublished - Jan 17 2017
Event2016 Future Technologies Conference, FTC 2016 - San Francisco, United States
Duration: Dec 6 2016Dec 7 2016

Publication series

NameFTC 2016 - Proceedings of Future Technologies Conference

Other

Other2016 Future Technologies Conference, FTC 2016
Country/TerritoryUnited States
CitySan Francisco
Period12/6/1612/7/16

All Science Journal Classification (ASJC) codes

  • Media Technology
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Education
  • Artificial Intelligence
  • Computer Science Applications
  • Hardware and Architecture
  • Information Systems

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