@inproceedings{e1c4d2e2da9c4601bac0de38a8a4bb10,
title = "Augmented reality crossover gamified design for sustainable engineering education",
abstract = "This paper captures the design of a crossover Augmented Reality (AR) gamified learning experience called GreenDesigners focused on sustainable engineering education for high school students. Located at a solar demonstration house, our design leverages the functionality of an Augmented Reality interface developed to coordinate learning of sustainable engineering design concepts and practices across real-world (informal) and classroom settings (formal). It is anticipated that such 'seam-ful' crossover learning and assessment designs could enable a preparatory transition from informal, active learning activities to formal design-focused activities thus expanding learning opportunities for youth within STEM fields.",
author = "Salman, {Fariha Hayat} and Riley, {David R.}",
year = "2017",
month = jan,
day = "17",
doi = "10.1109/FTC.2016.7821781",
language = "English (US)",
series = "FTC 2016 - Proceedings of Future Technologies Conference",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1353--1356",
booktitle = "FTC 2016 - Proceedings of Future Technologies Conference",
address = "United States",
note = "2016 Future Technologies Conference, FTC 2016 ; Conference date: 06-12-2016 Through 07-12-2016",
}