Keyphrases
1-design
25%
Class-based
25%
Concept Generation
25%
Demographic Information
25%
Design Course
25%
Design Exercise
25%
Design Innovation
25%
Design Learning
25%
Design Problems
25%
Design Solutions
25%
Design Techniques
100%
Design Thinking
25%
Design Thinking Framework
25%
Design Verification
25%
Developing Countries
25%
Distance Learning Students
25%
Effective Means
25%
Empathy
25%
Feasible Design
25%
Further Development
25%
Graduate Level
25%
Immersive
25%
Industry Experience
25%
Multidisciplinary Perspective
25%
Physical Materials
25%
Product Design
50%
Product Prototypes
25%
Student Population
25%
User Needs
100%
Visual Cognition
25%
Washing Machine
25%
Computer Science
Demographic Information
50%
Design Exercise
50%
Design Problem
50%
Design Solution
50%
Design Technique
100%
Design Verification
50%
Industry Experience
50%
Visual Thinking
50%
Washing Machine
50%