Black, White, and Grey

    Research output: Contribution to journalArticlepeer-review

    6 Scopus citations

    Abstract

    This study seeks to extend wicked problems analysis within the context of a library's support for virtual reality (VR) and the related extended reality (XR) emerging technologies. The researchers conducted 11 interviews with 13 librarians, embedded IT staff, and/or faculty members who were involved in administering, managing, or planning a virtual reality lab or classroom in a library (or similar unit) in a higher education setting. The qualitative analysis of the interviews identified clusters of challenges, which are categorized as either emergent (but solvable) such as portability and training; complicated (but possible) such as licensing and ethics: and/or wicked (but tameable). The respondents framed their role in supporting the wickedness of VR/XR in three basic ways: library as gateway, library as learning partner, and library as maker. Five taming strategies were suggested from this research to help librarians wrestle with these challenges of advocating for a vision of VR/XR on their respective campuses. This research also hints at a larger role for librarians in the research of technology diffusion and what that might mean to their role in higher education in the future.

    Original languageEnglish (US)
    JournalInformation Technology and Libraries
    Volume40
    Issue number4
    DOIs
    StatePublished - Dec 20 2021

    All Science Journal Classification (ASJC) codes

    • Information Systems
    • Library and Information Sciences

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