Abstract
Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.
Original language | English (US) |
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Pages (from-to) | 1-6 |
Number of pages | 6 |
Journal | Studies in Health Technology and Informatics |
Volume | 125 |
State | Published - 2007 |
Event | 15th Annual Conference on Medicine Meets Virtual Reality, MMVR 2007 - Long Beach, CA, United States Duration: Feb 6 2007 → Feb 9 2007 |
All Science Journal Classification (ASJC) codes
- Biomedical Engineering
- Health Informatics
- Health Information Management