TY - JOUR
T1 - Can video games enhance creativity? Effects of emotion generated by dance dance revolution
AU - Hutton, Elizabeth
AU - Sundar, S. Shyam
N1 - Funding Information:
This research was supported by the Korea Science and Engineering Foundation under the WCU (World Class University) program funded by the Ministry of Education, Science, and Technology, South Korea (Grant No. R31-2008-000-10062-0).
PY - 2010
Y1 - 2010
N2 - What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.
AB - What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.
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U2 - 10.1080/10400419.2010.503540
DO - 10.1080/10400419.2010.503540
M3 - Article
AN - SCOPUS:77955635154
SN - 1040-0419
VL - 22
SP - 294
EP - 303
JO - Creativity Research Journal
JF - Creativity Research Journal
IS - 3
ER -