TY - GEN
T1 - Circuit Game
T2 - 8th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
AU - Oghazian, Farzaneh
AU - Davis, Felecia
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - In this research, through a project named Circuit Game, a conceptual framework has been developed by which new processes of integrating craft and technology for educating electrical concepts are explored. The framework incorporates Do It Yourself (DIY) methods through making and assembly procedures. The intention is to engage architecture students in the process of crafting a new technological artifact while understanding difficult concepts related to electronics. Buechley & Hill define HCI as the development of new interfaces for interaction between people and technology (Buechley and Hill 2010). The authors seek to discover how a composite textile interface can invite people into thinking about electronics, materials, and design processes and eventually engage them in the process of designing circuits through crafting. Base materials, DIY making, and DIY assembly processes are three interwoven components of the circuit game. The role of these elements in the learning process are investigated through the development of a circuit game.
AB - In this research, through a project named Circuit Game, a conceptual framework has been developed by which new processes of integrating craft and technology for educating electrical concepts are explored. The framework incorporates Do It Yourself (DIY) methods through making and assembly procedures. The intention is to engage architecture students in the process of crafting a new technological artifact while understanding difficult concepts related to electronics. Buechley & Hill define HCI as the development of new interfaces for interaction between people and technology (Buechley and Hill 2010). The authors seek to discover how a composite textile interface can invite people into thinking about electronics, materials, and design processes and eventually engage them in the process of designing circuits through crafting. Base materials, DIY making, and DIY assembly processes are three interwoven components of the circuit game. The role of these elements in the learning process are investigated through the development of a circuit game.
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U2 - 10.1007/978-3-030-50344-4_45
DO - 10.1007/978-3-030-50344-4_45
M3 - Conference contribution
AN - SCOPUS:85088752453
SN - 9783030503437
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 624
EP - 635
BT - Distributed, Ambient and Pervasive Interactions - 8th International Conference, DAPI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Streitz, Norbert
A2 - Konomi, Shin’ichi
PB - Springer
Y2 - 19 July 2020 through 24 July 2020
ER -