TY - GEN
T1 - Community-based learning
T2 - 9th European Conference on Computer-Supported Cooperative Work, ECSCW 2005
AU - Carroll, John M.
AU - Farooq, Umer
PY - 2005/12/1
Y1 - 2005/12/1
N2 - Information technology adoption and literacy are typically not first-order goals for community-based volunteer organizations. Nonetheless, information technology is vital to such groups for member recruiting and management, communication and visibility to the community, as well as primary group activities. However, volunteer organizations are often not able to make effective use of Internet-based technologies and content. They lack resources of all sorts (money, skills, telecommunications infrastructure) as well as organizational structures, protocols, and continuity to effectively cope with the rate of change in Internet technology. We describe a design pattern, a standard solution schema for a recurring problem, that proposes a self-sustained process in which volunteer organizations identify and analyze their technology needs, and then learn about information technology through active engagement in solving their own problems. The pattern, called Community-based Learning, is grounded in our fieldwork experience in several community computing projects. We discuss patterns and pattern frameworks as a research approach to community computing.
AB - Information technology adoption and literacy are typically not first-order goals for community-based volunteer organizations. Nonetheless, information technology is vital to such groups for member recruiting and management, communication and visibility to the community, as well as primary group activities. However, volunteer organizations are often not able to make effective use of Internet-based technologies and content. They lack resources of all sorts (money, skills, telecommunications infrastructure) as well as organizational structures, protocols, and continuity to effectively cope with the rate of change in Internet technology. We describe a design pattern, a standard solution schema for a recurring problem, that proposes a self-sustained process in which volunteer organizations identify and analyze their technology needs, and then learn about information technology through active engagement in solving their own problems. The pattern, called Community-based Learning, is grounded in our fieldwork experience in several community computing projects. We discuss patterns and pattern frameworks as a research approach to community computing.
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M3 - Conference contribution
AN - SCOPUS:84860352405
SN - 9781402040221
T3 - ECSCW 2005 - Proceedings of the 9th European Conference on Computer-Supported Cooperative Work
SP - 307
EP - 324
BT - ECSCW 2005 - Proceedings of the 9th European Conference on Computer-Supported Cooperative Work
Y2 - 18 September 2005 through 22 September 2005
ER -