Abstract
The USAF is in the midst of an information revolution that requires thoughtful consideration of (1) cooperative problem solving (2) emergent complexity and (3) changing paradigms. Not only is the information revolution evident in the technology that proceeds from it (e.g., virtual reality systems, ubiquitous computing, groupware) but it is having a deleterious affect on the human's ability to adapt to new performance levels that require sustained attention, trust in intelligent associates, or a new reliance on teamwork. The purpose of this paper is to compare traditional human factors with cognitive engineering to assuage complex human-information system problems, look at how cognitive engineering processes have been partially applied in real world domains, and propose a broader model for USAF targets of opportunity. The affects of the information revolution on human-centered systems may be contemplated by asking DeGreene's three basic questions [1]. What is the nature of the real world? How can the real world best be studied? How can design best be accomplished? In turn, cognitive engineering must be attuned to these questions if it is to have lasting effects, and if it is to be responsive to continuous process improvements in USAF systems.
Original language | English (US) |
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Title of host publication | Proceedings of the Annual Symposium on Human Interaction with Complex Systems, HICS |
Publisher | IEEE |
Pages | 260-267 |
Number of pages | 8 |
State | Published - 1996 |
Event | Proceedings of the 1996 3rd Annual Symposium on Human Interaction with Complex Systems, HICS'96 - Dayton, OH, USA Duration: Aug 25 1996 → Aug 28 1996 |
Other
Other | Proceedings of the 1996 3rd Annual Symposium on Human Interaction with Complex Systems, HICS'96 |
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City | Dayton, OH, USA |
Period | 8/25/96 → 8/28/96 |
All Science Journal Classification (ASJC) codes
- General Engineering