TY - GEN
T1 - Computationally efficient learning in large-scale games
T2 - 50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
AU - Swenson, Brian
AU - Kar, Soummya
AU - Xavier, Joao
N1 - Funding Information:
The work was partially supported by the FCT project FCT [UID/EEA/50009/2013] through the Carnegie-Mellon/Portugal Program managed by ICTI from FCT, and was partially supported by NSF grant CIF-1513936
Publisher Copyright:
© 2016 IEEE.
PY - 2017/3/1
Y1 - 2017/3/1
N2 - Fictitious Play (FP) is a popular algorithm known to achieve Nash equilibrium learning in certain large-scale games. However, for games with many players, the computational demands of the FP algorithm can be prohibitive. Sampled FP (SFP) is a variant of FP that mitigates computational demands via a Monte Carlo approach. While SFP does mitigate the complexity of FP, it can be shown that SFP still uses information in an inefficient manner. The paper generalizes the SFP convergence result and studies a stochastic-approximation-based variant that significantly reduces the complexity of SFP.
AB - Fictitious Play (FP) is a popular algorithm known to achieve Nash equilibrium learning in certain large-scale games. However, for games with many players, the computational demands of the FP algorithm can be prohibitive. Sampled FP (SFP) is a variant of FP that mitigates computational demands via a Monte Carlo approach. While SFP does mitigate the complexity of FP, it can be shown that SFP still uses information in an inefficient manner. The paper generalizes the SFP convergence result and studies a stochastic-approximation-based variant that significantly reduces the complexity of SFP.
UR - http://www.scopus.com/inward/record.url?scp=85016297573&partnerID=8YFLogxK
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U2 - 10.1109/ACSSC.2016.7869565
DO - 10.1109/ACSSC.2016.7869565
M3 - Conference contribution
AN - SCOPUS:85016297573
T3 - Conference Record - Asilomar Conference on Signals, Systems and Computers
SP - 1212
EP - 1215
BT - Conference Record of the 50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
A2 - Matthews, Michael B.
PB - IEEE Computer Society
Y2 - 6 November 2016 through 9 November 2016
ER -