Computationally efficient learning in large-scale games: Sampled fictitious play revisited

Brian Swenson, Soummya Kar, Joao Xavier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Fictitious Play (FP) is a popular algorithm known to achieve Nash equilibrium learning in certain large-scale games. However, for games with many players, the computational demands of the FP algorithm can be prohibitive. Sampled FP (SFP) is a variant of FP that mitigates computational demands via a Monte Carlo approach. While SFP does mitigate the complexity of FP, it can be shown that SFP still uses information in an inefficient manner. The paper generalizes the SFP convergence result and studies a stochastic-approximation-based variant that significantly reduces the complexity of SFP.

Original languageEnglish (US)
Title of host publicationConference Record of the 50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
EditorsMichael B. Matthews
PublisherIEEE Computer Society
Pages1212-1215
Number of pages4
ISBN (Electronic)9781538639542
DOIs
StatePublished - Mar 1 2017
Event50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016 - Pacific Grove, United States
Duration: Nov 6 2016Nov 9 2016

Publication series

NameConference Record - Asilomar Conference on Signals, Systems and Computers
ISSN (Print)1058-6393

Other

Other50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
Country/TerritoryUnited States
CityPacific Grove
Period11/6/1611/9/16

All Science Journal Classification (ASJC) codes

  • Signal Processing
  • Computer Networks and Communications

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