Computationally efficient learning in large-scale games: Sampled fictitious play revisited

Brian Swenson, Soummya Kar, Joao Xavier

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Fictitious Play (FP) is a popular algorithm known to achieve Nash equilibrium learning in certain large-scale games. However, for games with many players, the computational demands of the FP algorithm can be prohibitive. Sampled FP (SFP) is a variant of FP that mitigates computational demands via a Monte Carlo approach. While SFP does mitigate the complexity of FP, it can be shown that SFP still uses information in an inefficient manner. The paper generalizes the SFP convergence result and studies a stochastic-approximation-based variant that significantly reduces the complexity of SFP.

    Original languageEnglish (US)
    Title of host publicationConference Record of the 50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
    EditorsMichael B. Matthews
    PublisherIEEE Computer Society
    Pages1212-1215
    Number of pages4
    ISBN (Electronic)9781538639542
    DOIs
    StatePublished - Mar 1 2017
    Event50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016 - Pacific Grove, United States
    Duration: Nov 6 2016Nov 9 2016

    Publication series

    NameConference Record - Asilomar Conference on Signals, Systems and Computers
    ISSN (Print)1058-6393

    Other

    Other50th Asilomar Conference on Signals, Systems and Computers, ACSSC 2016
    Country/TerritoryUnited States
    CityPacific Grove
    Period11/6/1611/9/16

    All Science Journal Classification (ASJC) codes

    • Signal Processing
    • Computer Networks and Communications

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