TY - JOUR
T1 - Connected Learning and Integrated Course Knowledge (CLICK) Approach
AU - Ashour, Omar
AU - Cunningham, James Devin
AU - Lopez, Christian Enmanuel
AU - Tucker, Conrad
N1 - Funding Information:
The authors would like to thank the National Science Foundation for funding this work under Grant # 1834465. Any opinions, findings, or conclusions found in this work are those of the authors and do not necessarily reflect the views of the sponsors.
Publisher Copyright:
© American Society for Engineering Education, 2021
PY - 2021/7/26
Y1 - 2021/7/26
N2 - This paper presents the results and findings of the connected learning and integrated course knowledge (CLICK) approach. The CLICK approach aims to provide an integrative learning experience by leveraging virtual reality (VR) and 3D simulation technology. Integrative learning is described as the process of creating connections between concepts (skill and knowledge) from different resources and experiences, linking theory and practice, and using a variation of platforms to help students' understandings. With this approach, the integration is achieved by using a virtual system that mimics a real-life manufacturing or service system. VR and 3D simulation technology are chosen because they enhance visualization, interaction, and collaboration which makes them suitable for educational settings. In addition, immersive technologies provide the sense of being part of the environment. They are effective educational tools because they give students the ability to interact with objects and space in real-time compared to traditional distance, time, or safety constraints. Virtual systems can be designed and created to provide an integrative learning environment via a theme that connects and transfers the knowledge across a curriculum. The paper will focus on the results of the project from two perspectives: technological and educational. The technological perspective will describe the research efforts of automatically generating virtual environments using the reinforcement learning (RL) approach while the educational perspective will summarize the results on the effectiveness of the CLICK approach on students' motivation, engineering identity, and learning outcomes.
AB - This paper presents the results and findings of the connected learning and integrated course knowledge (CLICK) approach. The CLICK approach aims to provide an integrative learning experience by leveraging virtual reality (VR) and 3D simulation technology. Integrative learning is described as the process of creating connections between concepts (skill and knowledge) from different resources and experiences, linking theory and practice, and using a variation of platforms to help students' understandings. With this approach, the integration is achieved by using a virtual system that mimics a real-life manufacturing or service system. VR and 3D simulation technology are chosen because they enhance visualization, interaction, and collaboration which makes them suitable for educational settings. In addition, immersive technologies provide the sense of being part of the environment. They are effective educational tools because they give students the ability to interact with objects and space in real-time compared to traditional distance, time, or safety constraints. Virtual systems can be designed and created to provide an integrative learning environment via a theme that connects and transfers the knowledge across a curriculum. The paper will focus on the results of the project from two perspectives: technological and educational. The technological perspective will describe the research efforts of automatically generating virtual environments using the reinforcement learning (RL) approach while the educational perspective will summarize the results on the effectiveness of the CLICK approach on students' motivation, engineering identity, and learning outcomes.
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M3 - Conference article
AN - SCOPUS:85124569581
SN - 2153-5965
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
T2 - 2021 ASEE Virtual Annual Conference, ASEE 2021
Y2 - 26 July 2021 through 29 July 2021
ER -