TY - GEN
T1 - CRACK THE CODE
T2 - ASME 2024 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2024
AU - Peng, Aoran
AU - Johnson, Dan
AU - Miller, Scarlett R.
N1 - Publisher Copyright:
Copyright © 2024 by ASME.
PY - 2024
Y1 - 2024
N2 - The current engineering education places a heavy emphasis on fostering creative and innovative problem-solving skills of students. One of the crucial factors of the creative design process that is linked to students’ creative outputs is the design prompt they receive. More specifically, it was found that slight variations in the design prompt, or whether the design prompt is easy to understand can significantly influence the students’ performance. However, the construction of design prompts, which is a crucial component of a design project, has received relatively little attention when compared with research on other steps of the design process. Therefore, the current work seeks to contribute to this gap in research by exploring 45 design prompts at their objective and text level using linguistic characteristics to investigate what could influence students’ perception of its readability and creativity. The results of this study show that at the text level, the overall objective only differed significantly in terms of word prevalence. The three objective groups studied here varied minimally in terms of their understandability and creativity perception. Finally, it was found that both the objective and the linguistic characteristics were unable to predict the percentage of people in each answer category for understandability and creativity. These results contribute towards understanding the construction of design prompts, as well as pointing out additional areas of future research in this area.
AB - The current engineering education places a heavy emphasis on fostering creative and innovative problem-solving skills of students. One of the crucial factors of the creative design process that is linked to students’ creative outputs is the design prompt they receive. More specifically, it was found that slight variations in the design prompt, or whether the design prompt is easy to understand can significantly influence the students’ performance. However, the construction of design prompts, which is a crucial component of a design project, has received relatively little attention when compared with research on other steps of the design process. Therefore, the current work seeks to contribute to this gap in research by exploring 45 design prompts at their objective and text level using linguistic characteristics to investigate what could influence students’ perception of its readability and creativity. The results of this study show that at the text level, the overall objective only differed significantly in terms of word prevalence. The three objective groups studied here varied minimally in terms of their understandability and creativity perception. Finally, it was found that both the objective and the linguistic characteristics were unable to predict the percentage of people in each answer category for understandability and creativity. These results contribute towards understanding the construction of design prompts, as well as pointing out additional areas of future research in this area.
UR - http://www.scopus.com/inward/record.url?scp=85210225414&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85210225414&partnerID=8YFLogxK
U2 - 10.1115/DETC2024-146351
DO - 10.1115/DETC2024-146351
M3 - Conference contribution
AN - SCOPUS:85210225414
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 36th International Conference on Design Theory and Methodology (DTM)
PB - American Society of Mechanical Engineers (ASME)
Y2 - 25 August 2024 through 28 August 2024
ER -