TY - GEN
T1 - Cultivating Effective Classroom Management
T2 - 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024
AU - Chang, Chi Fang
AU - Chuang, Tsung Yen
AU - Chen, Wei Fan
AU - Su, Yen Ning
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The application of gamification in education has been increasingly widespread due to its effectiveness in enhancing student engagement. However, research outcomes on gamification are polarized, leading researchers to explore the impact of different gamification elements, known as adaptive gamification. Currently, there is a lack of research on the application of adaptive gamification in classroom management. This study will implement adaptive gamification in a teaching platform based on the Keirsey personality model to classify students into personality types. Through analyzing the interaction data between students and the platform, the appropriate personality models will be dynamically adjusted. Additionally, teachers will manually provide suitable rewards to compensate for the limitations of acquiring student information solely through data usage. By utilizing this learning platform, it is anticipated that student participation in class and learning motivation will be enhanced.
AB - The application of gamification in education has been increasingly widespread due to its effectiveness in enhancing student engagement. However, research outcomes on gamification are polarized, leading researchers to explore the impact of different gamification elements, known as adaptive gamification. Currently, there is a lack of research on the application of adaptive gamification in classroom management. This study will implement adaptive gamification in a teaching platform based on the Keirsey personality model to classify students into personality types. Through analyzing the interaction data between students and the platform, the appropriate personality models will be dynamically adjusted. Additionally, teachers will manually provide suitable rewards to compensate for the limitations of acquiring student information solely through data usage. By utilizing this learning platform, it is anticipated that student participation in class and learning motivation will be enhanced.
UR - http://www.scopus.com/inward/record.url?scp=85208137036&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85208137036&partnerID=8YFLogxK
U2 - 10.1109/IIAI-AAI63651.2024.00047
DO - 10.1109/IIAI-AAI63651.2024.00047
M3 - Conference contribution
AN - SCOPUS:85208137036
T3 - Proceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024
SP - 202
EP - 205
BT - Proceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 6 July 2024 through 12 July 2024
ER -