Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform

Chi Fang Chang, Tsung Yen Chuang, Wei Fan Chen, Yen Ning Su

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The application of gamification in education has been increasingly widespread due to its effectiveness in enhancing student engagement. However, research outcomes on gamification are polarized, leading researchers to explore the impact of different gamification elements, known as adaptive gamification. Currently, there is a lack of research on the application of adaptive gamification in classroom management. This study will implement adaptive gamification in a teaching platform based on the Keirsey personality model to classify students into personality types. Through analyzing the interaction data between students and the platform, the appropriate personality models will be dynamically adjusted. Additionally, teachers will manually provide suitable rewards to compensate for the limitations of acquiring student information solely through data usage. By utilizing this learning platform, it is anticipated that student participation in class and learning motivation will be enhanced.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages202-205
Number of pages4
ISBN (Electronic)9798350377903
DOIs
StatePublished - 2024
Event16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024 - Takamatsu, Japan
Duration: Jul 6 2024Jul 12 2024

Publication series

NameProceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024

Conference

Conference16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024
Country/TerritoryJapan
CityTakamatsu
Period7/6/247/12/24

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications
  • Information Systems
  • Information Systems and Management

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