@inproceedings{28de7620920f43a3825be853cdfa44b1,
title = "Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform",
abstract = "The application of gamification in education has been increasingly widespread due to its effectiveness in enhancing student engagement. However, research outcomes on gamification are polarized, leading researchers to explore the impact of different gamification elements, known as adaptive gamification. Currently, there is a lack of research on the application of adaptive gamification in classroom management. This study will implement adaptive gamification in a teaching platform based on the Keirsey personality model to classify students into personality types. Through analyzing the interaction data between students and the platform, the appropriate personality models will be dynamically adjusted. Additionally, teachers will manually provide suitable rewards to compensate for the limitations of acquiring student information solely through data usage. By utilizing this learning platform, it is anticipated that student participation in class and learning motivation will be enhanced.",
author = "Chang, \{Chi Fang\} and Chuang, \{Tsung Yen\} and Chen, \{Wei Fan\} and Su, \{Yen Ning\}",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024 ; Conference date: 06-07-2024 Through 12-07-2024",
year = "2024",
doi = "10.1109/IIAI-AAI63651.2024.00047",
language = "English (US)",
series = "Proceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "202--205",
booktitle = "Proceedings - 2024 16th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2024",
address = "United States",
}