CZ Investigator: Learning about Critical Zones Through a VR Serious Game

Pejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

The critical zone (CZ) plays a pivotal role in the food-energy-water nexus, yet in its entirety, it is not well understood by society. Challenges range from imagining the invisible (from bedrock to soil) to understanding complex relations between the involved components. We have launched a transdisciplinary project driven by immersive technologies that allow for an extension of what physical reality offers society about the concept of CZ. We have developed a VR serious game that enables learners to have a concrete experience about what a CZ is, and how natural and human processes affect it.

Original languageEnglish (US)
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages603-604
Number of pages2
ISBN (Electronic)9781728165325
DOIs
StatePublished - Mar 2020
Event2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States
Duration: Mar 22 2020Mar 26 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020

Conference

Conference2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Country/TerritoryUnited States
CityAtlanta
Period3/22/203/26/20

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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