Abstract
The critical zone (CZ) plays a pivotal role in the food-energy-water nexus, yet in its entirety, it is not well understood by society. Challenges range from imagining the invisible (from bedrock to soil) to understanding complex relations between the involved components. We have launched a transdisciplinary project driven by immersive technologies that allow for an extension of what physical reality offers society about the concept of CZ. We have developed a VR serious game that enables learners to have a concrete experience about what a CZ is, and how natural and human processes affect it.
Original language | English (US) |
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Title of host publication | Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 603-604 |
Number of pages | 2 |
ISBN (Electronic) | 9781728165325 |
DOIs | |
State | Published - Mar 2020 |
Event | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States Duration: Mar 22 2020 → Mar 26 2020 |
Publication series
Name | Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
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Conference
Conference | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
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Country/Territory | United States |
City | Atlanta |
Period | 3/22/20 → 3/26/20 |
All Science Journal Classification (ASJC) codes
- Computer Networks and Communications
- Computer Science Applications
- Human-Computer Interaction
- Media Technology