@inproceedings{bd0d6a19c91d404383c472298e90f078,
title = "CZ Investigator: Learning about Critical Zones Through a VR Serious Game",
abstract = "The critical zone (CZ) plays a pivotal role in the food-energy-water nexus, yet in its entirety, it is not well understood by society. Challenges range from imagining the invisible (from bedrock to soil) to understanding complex relations between the involved components. We have launched a transdisciplinary project driven by immersive technologies that allow for an extension of what physical reality offers society about the concept of CZ. We have developed a VR serious game that enables learners to have a concrete experience about what a CZ is, and how natural and human processes affect it.",
author = "Pejman Sajjadi and Bagher, \{Mahda M.\} and Zheng Cui and Jessica Myrick and Swim, \{Janet K.\} and White, \{Timothy S.\} and Alexander Klippel",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 ; Conference date: 22-03-2020 Through 26-03-2020",
year = "2020",
month = mar,
doi = "10.1109/VRW50115.2020.00152",
language = "English (US)",
series = "Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "603--604",
booktitle = "Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020",
address = "United States",
}