TY - GEN
T1 - Decomposition as design
T2 - 13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019
AU - Liu, Szu Yu Cyn
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2019/3/17
Y1 - 2019/3/17
N2 - HCI in recent years has shown an increasing interest in decentering humans in design. This decentering is a response to concerns about environmental sustainability, technology obsolescence, and consumerism. Scholars have introduced theoretical notions such as natureculture from feminist technoscience. Yet how such theories translate into material design practices remains an open question. This research seeks to broaden the repertoire of nonanthropocentric design practices in HCI. Specifically, it draws on the natural processes of decomposition as a creative approach to develop and test design tactics. To do so, we curate and critique hundreds of examples of decomposition in architecture, design, textile, crafting, and food making. We observe that decomposition often depends on what we call a “scaffold,” and we further propose four variants of it as design tactics: fragmenting, aging, liberating, and tracing. We then tested the tactics over a period of four months in a ceramics studio using diverse materials, with a mixture of successes and failures. We conclude by reflecting on how the design tactics might be deployed in nonanthropocentric HCI/design.
AB - HCI in recent years has shown an increasing interest in decentering humans in design. This decentering is a response to concerns about environmental sustainability, technology obsolescence, and consumerism. Scholars have introduced theoretical notions such as natureculture from feminist technoscience. Yet how such theories translate into material design practices remains an open question. This research seeks to broaden the repertoire of nonanthropocentric design practices in HCI. Specifically, it draws on the natural processes of decomposition as a creative approach to develop and test design tactics. To do so, we curate and critique hundreds of examples of decomposition in architecture, design, textile, crafting, and food making. We observe that decomposition often depends on what we call a “scaffold,” and we further propose four variants of it as design tactics: fragmenting, aging, liberating, and tracing. We then tested the tactics over a period of four months in a ceramics studio using diverse materials, with a mixture of successes and failures. We conclude by reflecting on how the design tactics might be deployed in nonanthropocentric HCI/design.
UR - http://www.scopus.com/inward/record.url?scp=85063914550&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85063914550&partnerID=8YFLogxK
U2 - 10.1145/3294109.3295653
DO - 10.1145/3294109.3295653
M3 - Conference contribution
AN - SCOPUS:85063914550
T3 - TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 605
EP - 614
BT - TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
Y2 - 17 March 2019 through 20 March 2019
ER -