TY - GEN
T1 - Demo - Medusa
T2 - 10th International Conference on Mobile Systems, Applications, and Services, MobiSys'12
AU - Ra, Moo Ryong
AU - Liu, Bin
AU - La Porta, Tom F.
AU - Govindan, Ramesh
PY - 2012
Y1 - 2012
N2 - The ubiquity of smartphones and their on-board sensing capabilities motivates crowd-sensing, a capability that harnesses the power of crowds to collect sensor data from a large number of mobile phone users. Unlike previous work on wireless sensing, crowd-sensing poses several novel requirements: support for humans-in-the-loop to trigger sensing actions or review results, the need for incentives, as well as privacy and security. Beyond existing crowd-sourcing systems, crowd-sensing exploits sensing and processing capabilities of mobile devices. In this paper, we design and implement Medusa, a novel programming framework for crowd-sensing that satisfies these requirements. Medusa provides high-level abstractions for specifying the steps required to complete a crowd-sensing task, and employs a distributed runtime system that coordinates the execution of these tasks between smartphones and a cluster on the cloud. We have implemented ten crowd-sensing tasks on a prototype of Medusa. We find that Medusa task descriptions are two orders of magnitude smaller than standalone systems required to implement those crowd-sensing tasks, and the runtime has low overhead and is robust to dynamics and resource attacks.
AB - The ubiquity of smartphones and their on-board sensing capabilities motivates crowd-sensing, a capability that harnesses the power of crowds to collect sensor data from a large number of mobile phone users. Unlike previous work on wireless sensing, crowd-sensing poses several novel requirements: support for humans-in-the-loop to trigger sensing actions or review results, the need for incentives, as well as privacy and security. Beyond existing crowd-sourcing systems, crowd-sensing exploits sensing and processing capabilities of mobile devices. In this paper, we design and implement Medusa, a novel programming framework for crowd-sensing that satisfies these requirements. Medusa provides high-level abstractions for specifying the steps required to complete a crowd-sensing task, and employs a distributed runtime system that coordinates the execution of these tasks between smartphones and a cluster on the cloud. We have implemented ten crowd-sensing tasks on a prototype of Medusa. We find that Medusa task descriptions are two orders of magnitude smaller than standalone systems required to implement those crowd-sensing tasks, and the runtime has low overhead and is robust to dynamics and resource attacks.
UR - http://www.scopus.com/inward/record.url?scp=84864340052&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84864340052&partnerID=8YFLogxK
U2 - 10.1145/2307636.2307693
DO - 10.1145/2307636.2307693
M3 - Conference contribution
AN - SCOPUS:84864340052
SN - 9781450313018
T3 - MobiSys'12 - Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services
SP - 481
BT - MobiSys'12 - Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services
Y2 - 25 June 2012 through 29 June 2012
ER -