TY - JOUR
T1 - Design of gamified asynchronous online discussions
AU - Ding, Lu
AU - Kim, Chan Min
AU - Orey, Michael
N1 - Publisher Copyright:
© 2020 Technology, Pedagogy and Education Association.
PY - 2020
Y1 - 2020
N2 - This article proposes a gamification approach that aims to motivate students in online discussions. While some efforts have been made in gamification for teaching and learning, insufficient attention has been paid to gamification grounded in both theories and evidence from empirical studies. After identifying five motivational needs of students from the literature on online discussions, this article offers five design guidelines to address these five needs by taking a gamification approach. Each guideline consists of several implementations of how to effectively use common game elements to address each of the needs. The implementations were constructed based on theories pulled from the literature on games and prior studies on gamification in teaching and learning. Implications for research and development are discussed.
AB - This article proposes a gamification approach that aims to motivate students in online discussions. While some efforts have been made in gamification for teaching and learning, insufficient attention has been paid to gamification grounded in both theories and evidence from empirical studies. After identifying five motivational needs of students from the literature on online discussions, this article offers five design guidelines to address these five needs by taking a gamification approach. Each guideline consists of several implementations of how to effectively use common game elements to address each of the needs. The implementations were constructed based on theories pulled from the literature on games and prior studies on gamification in teaching and learning. Implications for research and development are discussed.
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U2 - 10.1080/1475939X.2020.1801495
DO - 10.1080/1475939X.2020.1801495
M3 - Article
AN - SCOPUS:85089293137
SN - 1475-939X
VL - 29
SP - 631
EP - 647
JO - Technology, Pedagogy and Education
JF - Technology, Pedagogy and Education
IS - 5
ER -