TY - GEN
T1 - DESIGNING IMMERSIVE EXPERIENCES IN VIRTUAL REALITY FOR TRAINING AND WORKING WITH DIGITAL ARTIFACTS IN DESIGN FOR ADDITIVE MANUFACTURING PROCESSES
AU - Mathur, Jayant
AU - Miller, Scarlett R.
AU - Simpson, Timothy W.
AU - Meisel, Nicholas A.
N1 - Publisher Copyright:
Copyright © 2023 by ASME.
PY - 2023
Y1 - 2023
N2 - Adopting additive manufacturing (AM) in product design is a challenge for organizations due to a shortage of skilled designers who can effectively use AM to address emerging engineering problems. The development of institutional talent in AM and design for AM (DfAM) is crucial for organizations looking to leverage AM capabilities. Therefore, designers need meaningful active experiences that highlight the advantages and limitations of AM technologies to enable informed artifact generation during the design process. However, limited access to active in-person learning experiences with industrial AM systems and knowledge to support the design of AM artifacts is a major hurdle to AM talent development. Digital modalities of AM education, such as computer-aided (CAx) and virtual reality (VR) tools, can therefore increase access to experiential learning to cultivate DfAM intuition. There is a gap in the literature, however, that investigates and compares immersive and non-immersive modalities in AM and studies their effectiveness in training and artifact generation. Additionally, there is a scarcity of information on the design process behind creating immersive experiences that can support these research endeavors. It is essential to investigate design guidelines and heuristics for creating immersive experiences that are meaningful and effective for AM and DfAM training. This research is thus motivated to explore the design and application of immersive and non-immersive digital modalities in AM and DfAM. The presented work here investigates the design of immersive VR user experiences for this purpose with support from the literature and findings in previously published work.
AB - Adopting additive manufacturing (AM) in product design is a challenge for organizations due to a shortage of skilled designers who can effectively use AM to address emerging engineering problems. The development of institutional talent in AM and design for AM (DfAM) is crucial for organizations looking to leverage AM capabilities. Therefore, designers need meaningful active experiences that highlight the advantages and limitations of AM technologies to enable informed artifact generation during the design process. However, limited access to active in-person learning experiences with industrial AM systems and knowledge to support the design of AM artifacts is a major hurdle to AM talent development. Digital modalities of AM education, such as computer-aided (CAx) and virtual reality (VR) tools, can therefore increase access to experiential learning to cultivate DfAM intuition. There is a gap in the literature, however, that investigates and compares immersive and non-immersive modalities in AM and studies their effectiveness in training and artifact generation. Additionally, there is a scarcity of information on the design process behind creating immersive experiences that can support these research endeavors. It is essential to investigate design guidelines and heuristics for creating immersive experiences that are meaningful and effective for AM and DfAM training. This research is thus motivated to explore the design and application of immersive and non-immersive digital modalities in AM and DfAM. The presented work here investigates the design of immersive VR user experiences for this purpose with support from the literature and findings in previously published work.
UR - http://www.scopus.com/inward/record.url?scp=85178580177&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85178580177&partnerID=8YFLogxK
U2 - 10.1115/detc2023-116690
DO - 10.1115/detc2023-116690
M3 - Conference contribution
AN - SCOPUS:85178580177
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 20th International Conference on Design Education (DEC)
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2023 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2023
Y2 - 20 August 2023 through 23 August 2023
ER -