TY - JOUR
T1 - Designing Serious Game Interventions for Individuals with Autism
AU - Whyte, Elisabeth M.
AU - Smyth, Joshua M.
AU - Scherf, K. Suzanne
N1 - Funding Information:
This work was supported by Pennsylvania Department of Health SAP Grant 4100047862. This research was also supported by Penn State’s Center for Online Innovation in Learning.
Publisher Copyright:
© 2014, Springer Science+Business Media New York.
PY - 2015/12/1
Y1 - 2015/12/1
N2 - The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
AB - The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
UR - https://www.scopus.com/pages/publications/84947862475
UR - https://www.scopus.com/inward/citedby.url?scp=84947862475&partnerID=8YFLogxK
U2 - 10.1007/s10803-014-2333-1
DO - 10.1007/s10803-014-2333-1
M3 - Article
C2 - 25488121
AN - SCOPUS:84947862475
SN - 0162-3257
VL - 45
SP - 3820
EP - 3831
JO - Journal of Autism and Developmental Disorders
JF - Journal of Autism and Developmental Disorders
IS - 12
ER -