Abstract
Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or “model,” can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in-house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor-based course and the unique strengths of VR. Using off-the-shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators.
Original language | English (US) |
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Pages (from-to) | 1033-1040 |
Number of pages | 8 |
Journal | Anatomical sciences education |
Volume | 16 |
Issue number | 6 |
DOIs | |
State | Published - Nov 1 2023 |
All Science Journal Classification (ASJC) codes
- Anatomy
- Histology
- Embryology