TY - GEN
T1 - Developing a Taxonomy of Spatial Information for Augmented Reality Training
T2 - ASCE International Conference on Computing in Civil Engineering, i3CE 2025
AU - Wang, Xiaohui
AU - Messner, John I.
AU - Leicht, Robert M.
N1 - Publisher Copyright:
© ASCE.
PY - 2025
Y1 - 2025
N2 - Augmented reality (AR) training has the potential to enhance learning by overlaying virtual content onto physical spaces and representing abstract concepts through multisensory cues. However, AR designers face challenges in determining the optimal amount and types of information to enhance learning without causing cognitive overload. This paper proposes a spatial information taxonomy developed through activity component analysis, which decomposes tasks into fundamental behavioral processes and provides a systematic approach to identifying essential information types and their representations in AR training applications. By analyzing prior AR training scenarios using video coding methods, the authors identified key information types-such as instruction, interaction guidance, and feedback-and corresponding representation forms, including Panel, Glyph, Ghost, Trajectory, and others. The taxonomy offers a structured framework to guide designers in integrating pedagogically effective spatial information. Future work will validate the taxonomy and examine conditions under which specific information types and representations best optimize learning outcomes.
AB - Augmented reality (AR) training has the potential to enhance learning by overlaying virtual content onto physical spaces and representing abstract concepts through multisensory cues. However, AR designers face challenges in determining the optimal amount and types of information to enhance learning without causing cognitive overload. This paper proposes a spatial information taxonomy developed through activity component analysis, which decomposes tasks into fundamental behavioral processes and provides a systematic approach to identifying essential information types and their representations in AR training applications. By analyzing prior AR training scenarios using video coding methods, the authors identified key information types-such as instruction, interaction guidance, and feedback-and corresponding representation forms, including Panel, Glyph, Ghost, Trajectory, and others. The taxonomy offers a structured framework to guide designers in integrating pedagogically effective spatial information. Future work will validate the taxonomy and examine conditions under which specific information types and representations best optimize learning outcomes.
UR - https://www.scopus.com/pages/publications/105030969808
UR - https://www.scopus.com/pages/publications/105030969808#tab=citedBy
U2 - 10.1061/9780784486443.110
DO - 10.1061/9780784486443.110
M3 - Conference contribution
AN - SCOPUS:105030969808
T3 - Computing in Civil Engineering 2025: Resilient, Robotic, and Educational Systems - Selected Papers from the ASCE International Conference on Computing in Civil Engineering 2025
SP - 1008
EP - 1012
BT - Computing in Civil Engineering 2025
A2 - Jafari, Amirhosein
A2 - Zhu, Yimin
PB - American Society of Civil Engineers (ASCE)
Y2 - 11 May 2025 through 14 May 2025
ER -