TY - GEN
T1 - Developing a virtual reality game for manufacturing education
AU - Zhao, Richard
AU - Aqlan, Faisal
AU - Elliott, Lisa Jo
AU - Lum, Heather C.
N1 - Publisher Copyright:
© 2019 Authors.
PY - 2019/8/26
Y1 - 2019/8/26
N2 - This paper describes the development of a virtual reality (VR) simulation game for educating engineering students in manufacturing. Undergraduate engineering students work on solving design and manufacturing problems and utilize professional skills to improve their overall performance and outcome. This research utilizes interactive and immersive VR technologies to develop a new integrated approach to understand problem solving in engineering students and determine if engineering students are attending to the correct elements while they are solving design and manufacturing problems. Furthermore, a player modeling technique is proposed to deliver an experience adapted for each student. The approach will be tested, validated and used to bridge the skills gap that exists for many undergraduate engineering students.
AB - This paper describes the development of a virtual reality (VR) simulation game for educating engineering students in manufacturing. Undergraduate engineering students work on solving design and manufacturing problems and utilize professional skills to improve their overall performance and outcome. This research utilizes interactive and immersive VR technologies to develop a new integrated approach to understand problem solving in engineering students and determine if engineering students are attending to the correct elements while they are solving design and manufacturing problems. Furthermore, a player modeling technique is proposed to deliver an experience adapted for each student. The approach will be tested, validated and used to bridge the skills gap that exists for many undergraduate engineering students.
UR - http://www.scopus.com/inward/record.url?scp=85072830820&partnerID=8YFLogxK
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U2 - 10.1145/3337722.3341831
DO - 10.1145/3337722.3341831
M3 - Conference contribution
AN - SCOPUS:85072830820
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
A2 - Khosmood, Foaad
A2 - Pirker, Johanna
A2 - Apperley, Thomas
A2 - Deterding, Sebastian
PB - Association for Computing Machinery
T2 - 14th International Conference on the Foundations of Digital Games, FDG 2019
Y2 - 26 August 2019 through 30 August 2019
ER -