TY - JOUR
T1 - Developing and evaluating a game-based software engineering educational system
AU - Wu, Wen Hsiung
AU - Chen, Wei Fan
AU - Wang, Tsung Li
AU - Su, Chung Ho
PY - 2008
Y1 - 2008
N2 - Research in software engineering education has, in recent years, attempted to achieve the equilibrium between academia and practice. The software engineering education research community has obtained a number of valuable outcomes in the areas of content curriculum, pedagogy, and technology, respectively. However, very few studies have successfully integrated these three dimensions into a single learning environment. This study developed and evaluated a Game-Based Software Engineering Educational System (GBSEES) for software engineering education. GBSEES adopted a role-playing strategy using a digital game-based learning model. This game-based system was based on the educational theory of Technological Pedagogicul Content Knowledge, which integrates pedagogical knowledge, content knowledge, and technological knowledge. In the game-based learning system, students learned about the process of software development in a team-based environment by using a role-playing gaming strategy. The study also investigated the effect of the GBSEES on the students' attitude to learning.
AB - Research in software engineering education has, in recent years, attempted to achieve the equilibrium between academia and practice. The software engineering education research community has obtained a number of valuable outcomes in the areas of content curriculum, pedagogy, and technology, respectively. However, very few studies have successfully integrated these three dimensions into a single learning environment. This study developed and evaluated a Game-Based Software Engineering Educational System (GBSEES) for software engineering education. GBSEES adopted a role-playing strategy using a digital game-based learning model. This game-based system was based on the educational theory of Technological Pedagogicul Content Knowledge, which integrates pedagogical knowledge, content knowledge, and technological knowledge. In the game-based learning system, students learned about the process of software development in a team-based environment by using a role-playing gaming strategy. The study also investigated the effect of the GBSEES on the students' attitude to learning.
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M3 - Article
AN - SCOPUS:51549090870
SN - 0949-149X
VL - 24
SP - 681
EP - 688
JO - International Journal of Engineering Education
JF - International Journal of Engineering Education
IS - 4
ER -