TY - JOUR
T1 - Digital and physical fabrication as multimodal learning
T2 - Understanding youth computational thinking when making integrated systems through bidirectionally responsive design
AU - Richard, Gabriela T.
AU - Giri, Sagun
N1 - Funding Information:
This work was supported by Penn State University and a postdoctoral fellowship awarded to G. T. Richard by the University of Pennsylvania. Additional support for materials was funded through NSF grant #1027736, PI: Y. B. Kafai. The views expressed represent the authors and not necessarily those of the funding organizations or affiliated universities. Authors’ addresses: G. T. Richard and S. Giri, 301 Keller, Learning and Performance Systems, Penn State University, University Park, PA 16803; emails: {grichard, sqg5512}@psu.edu. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. Copyright is held by the owner/author(s). Publication rights licensed to ACM. 1946-6226/2019/01-ART17 $15.00 https://doi.org/10.1145/3243138
Funding Information:
This work was supported by Penn State University and a postdoctoral fellowship awarded to G. T. Richard by the University of Pennsylvania. Additional support for materials was funded through NSF grant #1027736, PI: Y. B. Kafai. The views expressed represent the authors and not necessarily those of the funding organizations or afiliated universities.
Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/1
Y1 - 2019/1
N2 - This article proposes and explores the kinds of computational thinking, creative practices, design activities, and inclusive learning opportunities provided to diverse high school youth when designing integrated systems through simultaneously physically and digitally responsive wearable games and systems. Previous work in this area, conducted by Richard, coined the term "bidirectionally responsive design" (BRD) to describe the design of dual-feedback systems using multiple digital and physical interfaces. BRD also emphasizes using simplified fabrication tools, media and coding platforms, and microcontrollers common in youth content creation communities and makerspaces. This study provides a framework to analyze computational concepts, practices, and perspectives that leverage an integrated systems and multimodal learning approach, such as BRD, adding to, building on, and integrating previous analytic approaches to looking at Scratch coding, media design, physical computing and e-textiles. Using a detailed case study of one team during one of the early workshop iterations, we conduct a multimodal analysis of bidirectionally responsive making activities and discuss the ways that they present novel understanding of integrating diverse interests and encouraging collaborative and distributed computational thinking. We further examine how BRD operationalizes and extends multimodal learning theory by adding tangible and integrative dimensions as additional modalities learners can leverage to facilitate meaning making, metacognition, and agency. We also discuss how designing integrated systems, as facilitated through BRD, provides an opportunity to engage in authentic practices around the design of complex systems.
AB - This article proposes and explores the kinds of computational thinking, creative practices, design activities, and inclusive learning opportunities provided to diverse high school youth when designing integrated systems through simultaneously physically and digitally responsive wearable games and systems. Previous work in this area, conducted by Richard, coined the term "bidirectionally responsive design" (BRD) to describe the design of dual-feedback systems using multiple digital and physical interfaces. BRD also emphasizes using simplified fabrication tools, media and coding platforms, and microcontrollers common in youth content creation communities and makerspaces. This study provides a framework to analyze computational concepts, practices, and perspectives that leverage an integrated systems and multimodal learning approach, such as BRD, adding to, building on, and integrating previous analytic approaches to looking at Scratch coding, media design, physical computing and e-textiles. Using a detailed case study of one team during one of the early workshop iterations, we conduct a multimodal analysis of bidirectionally responsive making activities and discuss the ways that they present novel understanding of integrating diverse interests and encouraging collaborative and distributed computational thinking. We further examine how BRD operationalizes and extends multimodal learning theory by adding tangible and integrative dimensions as additional modalities learners can leverage to facilitate meaning making, metacognition, and agency. We also discuss how designing integrated systems, as facilitated through BRD, provides an opportunity to engage in authentic practices around the design of complex systems.
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U2 - 10.1145/3243138
DO - 10.1145/3243138
M3 - Article
AN - SCOPUS:85061185089
SN - 1946-6226
VL - 19
JO - ACM Transactions on Computing Education
JF - ACM Transactions on Computing Education
IS - 3
M1 - 17
ER -