TY - JOUR
T1 - Discovering concepts of geometry through robotics coding activities
AU - Kim, Young Rae
AU - Park, Mi Sun
AU - Tjoe, Hartono
N1 - Publisher Copyright:
© 2021 International Journal of Education in Mathematics, Science and Technology. All rights reserved.
PY - 2021
Y1 - 2021
N2 - In recent years, mathematics classrooms in the U.S. and around the world have seen an increasing integration of educational robotics with interest from both students and teachers. Through their robotics coding activities, students in the present study discovered the concepts of special angle pairs in geometry.namely, complementary and supplementary angles.as they learned to navigate the immediate feedback from the robot Sphero SPRK+ into a trial-and-error mathematics problem-solving process. Students' experiences in these three coding activities revealed, to a certain extent, that engaging in reflective play could be shaped into meaningful teachable moments where students could participate in a "doing with learning" pedagogical method using educational robotics. These activities had transferability implications that might afford STEM learning access and opportunities for students to develop not only mathematical reasoning skills, but also problem solving and critical thinking skills operable to a coding environment. This paper presents students' use of educational robotics in a school geometry curriculum setting to demonstrate the possibility that mathematics concepts could be gathered and mastered in a playful and informal manner, and that robotics games and computer coding could be performed and framed in a thoughtful and challenging manner.
AB - In recent years, mathematics classrooms in the U.S. and around the world have seen an increasing integration of educational robotics with interest from both students and teachers. Through their robotics coding activities, students in the present study discovered the concepts of special angle pairs in geometry.namely, complementary and supplementary angles.as they learned to navigate the immediate feedback from the robot Sphero SPRK+ into a trial-and-error mathematics problem-solving process. Students' experiences in these three coding activities revealed, to a certain extent, that engaging in reflective play could be shaped into meaningful teachable moments where students could participate in a "doing with learning" pedagogical method using educational robotics. These activities had transferability implications that might afford STEM learning access and opportunities for students to develop not only mathematical reasoning skills, but also problem solving and critical thinking skills operable to a coding environment. This paper presents students' use of educational robotics in a school geometry curriculum setting to demonstrate the possibility that mathematics concepts could be gathered and mastered in a playful and informal manner, and that robotics games and computer coding could be performed and framed in a thoughtful and challenging manner.
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U2 - 10.46328/IJEMST.1205
DO - 10.46328/IJEMST.1205
M3 - Article
AN - SCOPUS:85106358112
SN - 2147-611X
VL - 9
SP - 406
EP - 425
JO - International Journal of Education in Mathematics, Science and Technology
JF - International Journal of Education in Mathematics, Science and Technology
IS - 3
ER -