TY - JOUR
T1 - Effects of In-Game Virtual Direct Experience (VDE) on Reactions to Real-World Brands
AU - Dardis, Frank E.
AU - Schmierbach, Mike
AU - Ahern, Lee
AU - Fraustino, Julia
AU - Bellur, Saraswathi
AU - Brooks, Sean
AU - Johnson, Jared
PY - 2015/5/4
Y1 - 2015/5/4
N2 - As brand placement into video games becomes an increasingly popular marketing strategy, little research has examined the role that in-game virtual direct experience (VDE) with branded products plays in affecting recall of and attitudes toward the real-world brands. The current experiment employed the manipulation of performance features of the integral brand needed to play an auto-racing game (a Volkswagen car) to determine if players' VDE would translate into differences in real-world, brand-related outcomes. Results indicate that players who had an easier VDE exhibited greater recall of and attitudes toward the brand than did players who had a more difficult VDE. Effects generally were unique to the integral brand; peripheral brands were unaffected. Results are interpreted via the LC4MP model of memory, VDE and affect-transfer theory, and brand-placement prominence. Practical implications are discussed.
AB - As brand placement into video games becomes an increasingly popular marketing strategy, little research has examined the role that in-game virtual direct experience (VDE) with branded products plays in affecting recall of and attitudes toward the real-world brands. The current experiment employed the manipulation of performance features of the integral brand needed to play an auto-racing game (a Volkswagen car) to determine if players' VDE would translate into differences in real-world, brand-related outcomes. Results indicate that players who had an easier VDE exhibited greater recall of and attitudes toward the brand than did players who had a more difficult VDE. Effects generally were unique to the integral brand; peripheral brands were unaffected. Results are interpreted via the LC4MP model of memory, VDE and affect-transfer theory, and brand-placement prominence. Practical implications are discussed.
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U2 - 10.1080/10496491.2015.1021503
DO - 10.1080/10496491.2015.1021503
M3 - Article
AN - SCOPUS:84930716787
SN - 1049-6491
VL - 21
SP - 313
EP - 334
JO - Journal of Promotion Management
JF - Journal of Promotion Management
IS - 3
ER -