Abstract
Mathematical morphology is well suited to capturing geometric information. Hence, morphology-based approaches have been popular for object shape representation. The two primary morphology-based approaches - the morphological skeleton and the morphological shape decomposition (MSD) - each represent an object as a collection of disjoint sets. A practical shape representation scheme, though, should give a representation that is computationally efficient to use. Unfortunately, little work has been done for the morphological skeleton and the MSD to address efficiency. We propose a flexible search-based shape representation scheme that typically gives more efficient representations than the morphological skeleton and MSD. Our method decomposes an object into a number of simple components based on homothetics of a set of structuring elements. To form the representation, the components are combined using set union and set difference operations. We use three constituent component types and a thorough cost-based search strategy to find efficient representations. We also consider allowing object representation error, which may yield even more efficient representations.
Original language | English (US) |
---|---|
Pages (from-to) | 89-101 |
Number of pages | 13 |
Journal | IEEE Transactions on Image Processing |
Volume | 5 |
Issue number | 1 |
DOIs | |
State | Published - 1996 |
All Science Journal Classification (ASJC) codes
- Software
- Computer Graphics and Computer-Aided Design