TY - GEN
T1 - Embodied Embroidery
T2 - 17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023
AU - Hua, Dianya Mia
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/2/26
Y1 - 2023/2/26
N2 - Though a taboo topic, women's masturbation is the most effective technique in producing orgasms among all sexual behaviors [37]. This project explores how somaesthetic interaction design can contribute to designing for women's sexual pleasure, challenging androcentric discourses on women's sexuality, and also the desexualization of women with dis/abilities. In the study, the first author, who identifies as a woman with an invisible disability, experiments with other women's masturbatory techniques using her own body as a design resource. She then articulated that intersubjective engagement using her own body as an artistic medium in the form of Embodied Embroidery, a practice inspired by women's artmaking, and which seeks to foreground the aesthetic dimensions of experiential knowledge to support theory-making in design. Guided by three key features of somaesthetic interaction - first-person perspective, intersubjectivity, and articulation - this pictorial contributes to pleasure activism in the domain of HCI and interaction design.
AB - Though a taboo topic, women's masturbation is the most effective technique in producing orgasms among all sexual behaviors [37]. This project explores how somaesthetic interaction design can contribute to designing for women's sexual pleasure, challenging androcentric discourses on women's sexuality, and also the desexualization of women with dis/abilities. In the study, the first author, who identifies as a woman with an invisible disability, experiments with other women's masturbatory techniques using her own body as a design resource. She then articulated that intersubjective engagement using her own body as an artistic medium in the form of Embodied Embroidery, a practice inspired by women's artmaking, and which seeks to foreground the aesthetic dimensions of experiential knowledge to support theory-making in design. Guided by three key features of somaesthetic interaction - first-person perspective, intersubjectivity, and articulation - this pictorial contributes to pleasure activism in the domain of HCI and interaction design.
UR - http://www.scopus.com/inward/record.url?scp=85149293635&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85149293635&partnerID=8YFLogxK
U2 - 10.1145/3569009.3572803
DO - 10.1145/3569009.3572803
M3 - Conference contribution
AN - SCOPUS:85149293635
T3 - ACM International Conference Proceeding Series
BT - TEI 2023 - Proceedings of the 17th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
Y2 - 26 February 2023 through 1 March 2023
ER -